These clouds aren’t the type you lay in a field and watch float by, imagining them to be whimsical creatures. Cloud spells make up over half the spells on this list. Not many spells, but the available ones have some useful and deadly effects. Once again, let’s review the list of the spells that we've been using to control the battlefield, with the spells in bold being the one's we shall discuss today:Ģnd - Darkness, Flaming Sphere, Gust of Wind, Moonbeam, Silence, Spike Growth, Webģrd - Call Lightning, Erupting Earth, Major Image, Plant Growth, Sleet Storm, Stinking Cloud, Wall of Sand, Wall of Water, Wind WallĤth - Control Water, Hallucinatory Terrain, Sickening Radiance, Wall of Fireĥth - Cloudkill, Control Winds, Dawn, Insect Plague, Maelstrom, Transmute Rock, Wall of Force, Wall of Light, Wall of Stone, Wrath of NatureĦth - Blade Barrier, Programmed Illusion, Wall of Ice, Wall of Thornsħth - Forcecage, Mirage Arcane, Reverse Gravity, WhirlwindĨth - Control Weather, Earthquake, Incendiary Cloud, Tsunami I know myself, and after a certain point, I would have half-assed some of the higher levels spells, and I didn’t want to do that. These spells could have been included in the nature-based spells, but I decided to break the two into different categories, so they got to be explained in enough detail to do them justice. It is not spelled out, though, and the DM could rule against you, still.Today, as we move on to the next set of spells that assist you in controlling the landscape and movements of creatures, we will take a look at the weather-based spells. I think they moved away from this and now, with 5e, I think the game designers want druids to be useful underground, too. Or argue these are magic plants that adhere to the rock cave floor via magic.ĭruids were in AD&D (decades ago) limited in many ways to only being useful in the non-dungeon non-cave world (where there is soil). The dnd world is not reality, and there is much possible flexibility. If the plants need to be "rooted" then propose that strange vines from the Underdark show up, ones that grow on rocky caves and that have a "different" rooting system. That means the spell creates them - or causes them to exist. The plants are conjured in the case of this spell. If the DM played long ago, it used to be restricted to soil or dirt of some sort - because plants were magically being forced to quickly grow out and grab targets. I know that druid are nature base caster but not being able to use my unique spell indoor would be a big turn off for this class which I considered my favorite before.īe prepared to make a full argument and don't give up easily. It is used in the grease spell and many other and I dont know another world that could be used for that but I could be the one in the wrong. I'm the only one in the group that think that ground means. I personally find this ruling of my dm ridiculous but because it is a matter of his interpretation of the word "ground" I cant really argue with him. I am a french native speaker and as sort I am playing in a french group. So I was playing a druid the other night and I wanted to cast entangle on a group of cultist but the dm and another player were saying that this was impossible because, although nothing in the description of the spell say so, the spell says that the plants come from the ground and that "ground" represent the outside while if the designers would have intended it to be castable indoor they would have said "floor".
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |